AI Insights · Timothy · January 2022
Top 5 Bingo Games on Android in South America Q4 2021
Explore the performance trends of the top 5 Bingo games on Android in South America during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Bingo games on the Android platform in South America showcased diverse performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics.
PRAIA BINGO: SLOT & CASINO from Pipa Games recorded a steady weekly revenue, starting at approximately $80K and peaking at around $94.6K in the final week of December. Weekly downloads fluctuated, beginning at 6.1K and experiencing a notable increase to 6.9K in the week of December 20. The game’s weekly active users showed a slight decline from 13.7K to 11.1K mid-quarter, before rising again to 12.9K in the week of December 20.
DR. BINGO - VIDEOBINGO + SLOTS by GA Asia Ltd saw its revenue grow steadily, starting at $28.7K and reaching $35.1K by the end of December. Weekly downloads showed some fluctuation, with a low of 5.6K and a high of 10.6K in the last week of December. Active users experienced a slight decline from 47.1K to 41.9K throughout the quarter.
BINGO BLITZ™️ - BINGO GAMES from Playtika Santa Monica observed a varied revenue trend, starting at $14.6K, peaking at $16.7K in early October, and ending at $11.6K in the last week of December. The app maintained strong weekly downloads, with numbers ranging from 50.6K to 75.5K. Active users remained robust, beginning at 219.5K and peaking at 236.8K in late November.
BINGO REX, another title from Pipa Games, recorded modest weekly revenue starting at $4K and gradually declining to $2.5K by the end of the quarter. Weekly downloads showed a notable increase from 1.4K in late October to 5.3K in the week of December 20. Active user data was not provided.
BINGO SHOWDOWN - CLASSIC BINGO by Spicerack Media had a consistent revenue trend, beginning at $2.5K and ending at $1.4K. Weekly downloads varied, starting at 1K and peaking at 2.4K in mid-November. The game’s active users saw a slight increase from 3.4K to 4.1K during the quarter.
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